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Brilliant chores gamification idea for console lovers kids

Do you know how it feels when you are calling your kids to do their chores or help you with something but they either don’t listen or ask you to wait because they need to ‘kill the boss” ??? well you aren’t alone in this BELIEVE ME. Do you know how many times I call my daughters to come and help but it felt as if I was talking to myself?

Well, guess what? These days are about to end as we are going to beat the ignorance boss with a new chores’ gamification idea, that any console addicted child would LOOOVE. It will make it giggle at first but then it will start to become a routine and a habit.

So in case you haven’t read my older posts about chores’ gamifications I think it’s time that you do, then come back to read this one as they build each other up *P.S.: It’s worth it*

How to apply gamification to your chores system?

So, what is “Chores’ Gamification” again?

        Basically, it is using gaming elements on chores “or the steps they need to take to finish the chores” to make them more fun and bearable to do. You can apply different gaming elements on different chores according to what your child prefers or enjoy.

What makes console lovers different?

They are physically active:

If you noticed your console lover kid is physically active when holding the controller to press the buttons. This kid has energy but prefers sitting because that’s what feels comfortable when gaming. However, turning the kid into a game’s character will encourage him to move.

They decode symbols easily

Games depend on symbols and each represents something. They are either skills symbols, or buttons symbols, rotation symbols…etc. Kids who play video games on console understand how to decode symbols.

Flashy things matter for them

Most games if not all got flashy effects which attracts the kid’s attention. The flashy effects are different such as: yellow for boss damage, red for player damage, green for player’s health regeneration ….etc

Mostly, strategic games are there vibes

When they are playing using consoles, nearly 90% of the games are strategic games. Each move the player does affect the up-coming boss’s move. So, considering that when applying a gamification chore system is important.

So, what are the elements of the console lovers’ game?

chores gamification actionable plan
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Controller

The controller holds the buttons which are assigned to the abilities a player uses to beat the boss. This controller can be a board tracking system on your wall or card holder.

Buttons

Buttons on controllers got symbols, and each button is assigned to a different ability. Now in this game we want to assign a different chore category to each button. The player “our kids” should use the buttons to damage the boss. That means they need to do the chore to cause damage to the boss.

Rotation

A rotation is a sequence of actions done in a row to make sure the effect is built up and the damage is getting higher. In our case the kids should do a sequence of chores to complete a rotation.

Skills

Skills are the abilities the player can use to damage the boss or heal the player. These could be the tools the kids use in their chores, however, the tools that makes the chores easier, are higher skills they need to unlock by gaining experience.

Health

The player’s health decreases when the boss hits the player. However, the player can use healing skills or potions to gain extra health.

Limit break/super ability

The limit break builds up with the number of time the player uses the abilities. Lets say the limit break requires the player to use the skills 10 times to unlock a super ability that causes huge damage to the boss.

This could be used to give the kid bonus where he can finish his chores earlier or not do chores on weekend …etc.

Potions

Potions are used to heal the players or buff the skills. As we all know potions are made by combining elements together. In this case doing extra chores can result in crafting potions automatically which helps the player with finishing the boss earlier.

How to apply that on the gamification system?

Their health is the amount of time they are supposed to finish the game within

Give the kid time to finish the chore, which will be the health bar. Let us say the kid start with 700 HP (hp = health points).

Doing chores late takes away 50 hp, not doing them takes away 100 hp.

They can recover hp by helping brother/sister/father/mother or do extra chore.

The skills are the chores they need to do

Now, each game needs skills that the players use to cause damage to the boss. The chores are these skills and in order to defeat the boss the kid should use these skills.

Assign different chores for each button

Consoles’ controllers got different buttons and they look different. Group the similar chores and assign them for a different button.

For example, in a Nintendo Switch controller you’ll find 4 main buttons. (A,Y,O,X)

Lets say: X=cleaning chores

Y= tidying chores

A= Laundry chores

O= Personal chores

In next point I’ll explain how to use them.

The rotation is applying different buttons in sequence

As I mentioned previously, a rotation is set of actions used in a certain order to damage the boss.

So, after assigning the chores to different buttons, the rotations can be like this:

Y >> A >> X >> O

Let’s break it down shall we?

From the example above we notice that the kid needs to: Tidy first, which will include taking away the dirty clothes right?

After that the kid should take the laundry to the laundry basket or whichever system you have at home.

Now that the room is tidy and no dirty clothes around, the child can clean what’s dirty here and there “empty the garbage can, throw away plastic bags…etc”

Lastly if there are any personal chores such as showering, doing homework’s …etc the kids should do them

The rotations are your choice and what you want your kids to do and in which order.

The potion is a combination of two positive household things

As we said earlier, potions are like medicines, they are a combination of two elements or more.

Think of names of potions that your kid can create by doing 2 or more extra chores to gain health back or buff their abilities.

Let’s say:

Soothing potion: Is a potion made of helping mom once.

Effect: gives extra 20 hp

Hi-Soothing potion: Is a potion made of helping mom once and helping someone else once.

Effect: Gives extra 50 hp

Now there are 2 uses of potions:

If the kid lost hp by delay or skipping chores they can do extra chores to recover what they lost.

If they didn’t lose any health, they can use the extra points to skip some chores on the weekend.

This will encourage the kid to be helpful and co-operative, and with time, it’ll be their habit to help.

The controller is a symbol of the chores they are holding on standby

Of course, the first thing you’ll ask: Where am I supposed to put the chores cards?

Well, on the controller. The controller holds the buttons a gamer uses to create a rotation or use a skill. So, its only convenient to use the controller to hold the chores cards.

The boss is the negative result of not doing their chores

What is your goal that you aim for when asking your kids to do chores? Cleaner house? Better habits? Avoiding chaos?

Whichever negativity you want the chores to deal with, that’s the boss.

Let’s say the boss is: Old-land Chaos, or Slimy Dirt bag, …etc

The boss should be beaten withing a time you give.

But how can the kids beat the boss?

The boss has health, and the abilities cause damage.

If you want 1 boss/week, and each chore deals 50 damage

And the kid needs to do a rotation of 4 chores/day which makes it 200 damage/day

Then the boss’s health 1400

The kid should kill the boss before the end of the week or game over.

The limit break or superpower is built up by doing daily chores without skipping

A limit break is a charged bar by the number of time the player uses the skills or abilities.

When the bar is full, the player does a move that causes huge damage.

This is a reward or a bonus where the players “your kids” can finish their chores or skip t some of the chores as a reward of being consistent in doing their chores.

What are the results of the game?

Battle won:

If the boss is dead, then the battle won, a new boss will be unlocked, and the players will get rewards.

Check my other post about the rewards and how to choose them.

Game over:

The player failed to kill the boss within the given time and the player should reload the game.

Reloading the game means: they MUST finish last week’s chores PLUS finishing this week’s chores.

Last week’s chores will not give them good rewards.

What to consider when applying this game to your chores system?

Tip1: Choose colors your kid likes

Tip 2: Name the abilities with words your kid will laugh at

Tip 3: Clarify the rules and make sure they understand them

Tip 4: Tell them what the rewards are

Tip 5: with unlocking new skills/abilities make the following boss harder

To sum this up:

Gamifying the chores system can be a lot of fun and encourages the kids to do their chores willingly.

Console lover kids can have their share when applying the right game in the right place.

It is easy to build a game if we spent a bit of time putting together the elements according to our goal.

Always believe that you can do it and you will, believe in yourself.

Whichever takes time now will be rewarded later, be patient.

Now then out of curiosity, which games does your kid love to play and on which console.

Another gamification post you might like